using UnityEngine;

namespace Brick
{
	public class gdk_monoBehaviour : MonoBehaviour
	{
		public virtual void Awake()
		{
		}

		public virtual void Start()
		{
		}

		public virtual void Update()
		{
		}

		public virtual void FixedUpdate()
		{
		}

		public virtual void LateUpdate()
		{
		}

		private void OnGUI()
		{
		}

		public virtual void OnDestroy()
		{
		}

		public virtual void OnEnable()
		{
		}

		public virtual void _OnAwake()
		{
		}

		public virtual void OnLoad()
		{
		}

		public virtual void OnLoadEnd()
		{
		}

		public virtual void OnStart()
		{
		}

		public virtual void OnUpdate()
		{
		}

		public virtual void UnLoad()
		{
		}
	}
}

